![]() What do you think? Will this be content that’s still coming? Would be fabulous and give the game proper closure. One of the experiments revolved around Beauveria mordicana, a fungus designed for pest control. So that’s where melting the ice would have taken you. Press question mark to learn the rest of the keyboard shortcuts. Oceanhorn 2 find ootheca control room key. When I passed through, the game crashed and - after restart - put me behind the three monoliths behind the philosopher’s house. I got off the yellowbird at the Pirta Beacon and walked back towards the deep jungle. 0 Comments The Vault scientists began experimentation, it became airborne. This glitch is a little hard to explain, but I think the entrance to the highpath hollow from the pirta beacon side is connected to the wrong level. Then from there one can walk to a transition area. Oceanhorn 2 find ootheca control room key. Previous guides: Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more Future. I walked in, it is almost completely dark inside and there is nothing to do there. If you need something else, take a look here at our previous and future guides for Oceanhorn 2: Knights of the Lost Realm. ![]() The building looked unfinished, but it has multiple window-like openings at ground level, with one you can reach on the right-hand side, butting up to the mountain. You could even do that using the time travel portal AFTER you ”lost” once.Īnother point of evidence: I glitched into the mountains once and managed to reach the third temple by walking along the ocean. A young Knight faces an impossible challenge, as Warlock Mesmeroth has returned with a formidable Dark Army. Then return to White City, see Mesmeroth threaten Archimedes, but now the emblem HAS been returned destruction of Arcadia is thwarted, you win. Oceanhorn 2: Knights of the Lost Realm, set a thousand years before the events of the first chapter, takes you on a magical journey across the vast world of Gaia, brimming with mythology and lore. Wouldn’t it make more sense that you were originally supposed to go to Faroah, somehow get the Emblem of Sun, go to Source, melt the people and the exit behind the philosopher’s house, then take that path to the last temple and deposit the emblem in it. What is the role of the celestial object we learn about in the observatory? Why does the exit of Source remain frozen? Why are the people there frozen? What’s the point of ending a game in a “you lost and the world is destroyed” branch? What about the locked gate in Faroah? Who are these bubblehead robots? What’s the point of that southernmost desert location? What is the last tool slot in the menu for? There are several unfinished story lines: You can pick up a barrel and walk into the flaming fire pit in order to set if alight, and then you can throw that barrel at the wooden gateblocking the exit. If you need something else, take a look here at our previous and future guides for Oceanhorn 2: Knights of the Lost Realm.I loved playing through the game, but cannot help wonder if the developers decided at a late stage to truncate the storyline to get it into the App Store. If you need advice on any of those parts of the game, you're in the right place, as we're going to give you all the instructions you need to clear through every part of the game, in order. We're going to beat through the Owru bandit camp, take on the Owru Chief boss, explore all of the Deep Jungle, and get stuck into a major dungeon, the Prita Beacon. Yes we're back at it again, this time it's part 4 of our Oceanhorn 2: Knights of the Lost Realm walkthrough, and we've covered loads of tricky puzzles that might not be too obvious on your first time through.
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